Wed 7 May 2008
Movement in virtual reality spaces…
Posted by jtshea under crossover , digital media , ucsdNo Comments
Earlier this week, the Second Life-focused blog Not Possible IRL had an interesting post on UCSD’s Sheldon Brown, Director of our Center for Research in Computing and the Arts, and his ongoing project, the Scalable City. The post, “Using game technology to explore the “unreality” of virtual landscapes,” includes a link to the trailer on Youtube for Sheldon’s project.
Scalable City - a project by Sheldon Brown and Experimental Game Lab - creates environments, from urban to rural, via a data visualization pipeline.
Now Scalable City has opened at one of my favorite museums in the whole wide world, The Exploratorium in San Francisco. As you move through the interactive exhibit, you literally “paint” the flying landscape with highways, buildings, and automobiles. According to Sheldon’s website, “Each step in this pipeline builds upon the previous, amplifying exaggerations, artifacts and the patterns of algorithmic process. The results of this are experiences such as prints, video installations and interactive multi-user games and virtual environments.”
Sheldon tells me that when he describes the project, the light bulb that goes off in people’s heads often displays itself in the form of comments like, “Oh, you mean like Second Life!” In real life (pun intended), his project is a way of looking at second, third and fourth generations of the technologies that enable Second Life, in the near-term future when virtual reality worlds will be far more extensive, adaptable and available. The next one in the pipeline appears to be Avatar Reality’s serendipitously named Blue Mars, blogged here and here this past February after being previewed at GDC 2008.
Last year’s Clarion class met with Sheldon one afternoon, in a first experiment at lab tours and conversations with faculty designed to develop relationships and see if anything interesting emerges. This year, we’re regularizing the program a little more, setting such discussions for Friday afternoons between 3:30 and 5:00, one of the very few times during the Clarion Workshop that could be called “down time.”